Night/ day cycle too short

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Night/ day cycle too short

Postby Logan » Sun Jun 07, 2009 9:29 am

The length of time it takes for one in-game day to pass is extremely short, it doesn't give a lot of time to do anything during the day or night when you need it. I suggest extending the in-game day to a much more reasonable length.
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Re: Night/ day cycle too short

Postby ANiChowy » Sun Oct 04, 2009 4:26 pm

I suggest maybe shortening night time since it basically makes the game unplayable for a good minute. Even if it causes damage to realism.
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Re: Night/ day cycle too short

Postby Nadrew » Tue Oct 06, 2009 2:20 am

It's not unplayable at all. Get a flashlight and a rechargeable battery.
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Re: Night/ day cycle too short

Postby Patashu » Wed Dec 23, 2009 11:43 pm

I'm not sure if it's observer bias or not, but it seems to spend more time dark than light.
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Re: Night/ day cycle too short

Postby Bobo » Fri Dec 25, 2009 9:07 am

I see no problem with the day night cycle. i usually dont even use a flashlight during the night. just my .02
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Re: Night/ day cycle too short

Postby ANiChowy » Mon Apr 12, 2010 10:23 pm

I see a huge problem. For one it makes new players leave as soon as they go outside and can't see anything, and two it's just annoying and serves absolutely no purpose at all other than making combat a less attractive choice for leveling up and more grinding documents since you've already memorized the map.
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Re: Night/ day cycle too short

Postby Nadrew » Sat Apr 17, 2010 10:03 am

It should be noted that the system in place now is only the initial implementation of it. The Hermes update will expand on the system quite a bit. If I'm ever able to work on it, that is.
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Re: Night/ day cycle too short

Postby Logan » Sat Apr 17, 2010 4:40 pm

Actually night time adds a higher element of stealth when it comes to combat so don't think it's completely unnecessary. Also I think putting some lights in the newbie room would help out new players.
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